Sport Education App
A Comprehensive Learning Platform

PROJECT SUMMARY
Brief description
Mission and Objectives
Client Overview
Project Team

CHALLENGES
The development of the sports education platform that would meet the needs of a huge audience of sport-lovers, encountered a few challenges, each requiring specialized solutions.
First and foremost, the team faced complexity in bridging platform-specific native SDKs (Android/iOS) into the React Native environment. The hurdles included bridge development between the native and React Native code and resolving conflicts between the SDK’s dependencies and React Native’s library ecosystem.
In addition to their diligent efforts to ensure successful integration, the team needed to address the challenge of implementing cross-border payments that included platform fees. This involved managing diverse payment systems and currencies, necessitating the implementation of multiple payment mechanisms and optimization of the payment process to ensure efficiency and reliability.
Another challenge was ensuring offline-first architecture for the platform. This involved designing the platform to work seamlessly without internet access and storing data locally, then syncing it with the server when the connection was available. Furthermore, achieving tablet support for the application presented its own set of challenges, as the team had to optimize the user interface and layout for different screen sizes and orientations.
Moreover, our specialists made significant efforts to tailor the user interface and layout for tablets, ensuring a seamless and intuitive experience where all features and functionalities were readily accessible and easy to navigate.
SOLUTION
Overview of the solution developed
The solution was a mobile and web application that serves as a platform for sports education courses.
Subscription Business Model
The platform operates on a subscription-based business model, allowing users to access a wide range of sports education courses for a monthly or yearly fee.
Key features and functionality of the software
The application allows users to enroll in courses, download videos for offline viewing, and have their questions answered by experts.
Platform for Content Creators
The application provides a platform for sports experts and athletics to create and share their courses, reaching a wider audience and generating revenue from their content.
DEVELOPMENT PROCESS
Discovery Phase
The outsourcing team joined the in-house team of the customer to understand the project requirements and user needs. This phase involved discussions and collaborations between the team members to gather information on content delivery mechanisms, subscription models, and third-party Integrations.
Design Phase
The team, including developers and UX/UI designers, worked on designing the software architecture documents, database schemas, and Ul for the mobile and web applications. The focus was on creating a scalable and secure architecture that can handle the growing data and user base.
Collaboration and Testing
Our engineers completed the final rounds of exhaustive testing and resolved the remaining issues. Then they turned to project deployment in the production environment and its go-live. They ensured that real-time support was available to swiftly address any post-launch challenges, keeping in close contact with the client and their team throughout.
Development
The developers started with building the application architecture. They followed the Test-Driven Development (TDD) approach to ensure the quality of the code and implemented features for both the backend and frontend applications.
Deployment and Launch
Once the application was thoroughly tested and all features were validated, the team deployed the application and successfully launched it. They closely monitored the platform's performance and addressed any post-launch issues promptly.
PROJECT RESULTS
01
Impact on the Customer and End-Users
The project has greatly improved the customer's ability to deliver high-quality sports education content to its users. The platform serves as a valuable resource for sports enthusiasts, enabling them to learn from top athletes and experts. Users can now access a wide variety of sports education courses, download content for offline use, and have their questions answered by experts, resulting in a superior learning experience and greater customer satisfaction.
02
Project Outcomes and Achievements
The project was successfully launched, and the cross-platform application was very well-received by users. The application allowed the sports education company to broaden its range of offerings and reach a larger audience, leading to an increase in user engagement and revenue.